
The Nightmare of the “Candy Wrapper” Mesh I still remember the first 3D character I ever tried to animate as beginner in 3D Blender.…

The traditional way of making game assets—modeling every vertex, painting every pixel, hand-keying every animation frame—is noble. It is also slow. As a solo…

If you are a solo game developer, you know the struggle. You aren’t just the programmer; you are the level designer, the sound engineer,…

Have you ever wondered how they make those amazing animated movies, the cool creatures in video games, or the realistic product ads on TV?…

There is something almost magical about opening a blank 3D workspace. You start with nothing but a gray void and a single geometric shape,…